by Jens Bergensten on February 15, 2012 http://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2012/02/children1.png[/img Hereâ€™s the development snapshot of week 7, 2012! List of changes: [LIST] [*]Added new world file format called â€œAnvilâ€ (256 max height and 4096 block IDs*) [*]Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own [*]Villagers will repopulate villages based on how many houses there are available [*]Some nights in villages will be worse than othersâ€¦ [*]Added a redstone-controlled light source [*]Decreased chance for the rare mob drops [*]All animals use the new AI system now [/LIST] * The game canâ€™t use the full range of IDs yet because there are still some assumptions that IDs above 256 are items. [B]Update![/B] New version number is 12w07b, fixing the following problems: [LIST] [*]Crash bug corrupting levels when spawning mobs above the 255th block [*]Sheep animation is correct in SMP [/LIST] Get the snapshot here: [LIST] [*]Client: [URL]http://assets.minecraft.net/12w07b/minecraft.jar[/URL] [*]Server: [URL]http://assets.minecraft.net/12w07b/minecraft_server.jar[/URL] [/LIST] [URL="http://www.mojang.com/www.minecraft.net/download"][/URL] [B]NOTE:[/B] This snapshot will convert the maps you load to the new file format. If you want to revert to the old format, you need to replace the â€œlevel.datâ€ file with the file called â€œlevel.dat_mcrâ€. The new format will write world regions to files called â€œ*.mcaâ€, so your original regions will remain as â€*.mcrâ€.